![]() There are also Fáng Huà Bīng flamethrower infantry, but normally flamethrower infantry is too niche to take and it doesn't get any special transports. Unfortunately, finding a slot for it is normally too difficult. China has the useful Igla-N MANPAD in the form of the QW-1, which has a decent 2,450 meter range against helicopters, and 5 HE which means that it only takes 2 hits to kill aircraft. There are some other infantry units, but these are mostly unnecessary, and only really come into use in a mechanized or motorized deck where there are enough slots to afford them. The Li Jian '90 is better off in the WZ-551 or the Z-9A transport helicopter, while the base Lian Jian has to use the 10 point wheeled transport which is exceptionally mediocre. This means they have to be paired with supporting infantry with anti-tank firepower or used purely in town fights. They are brutally effective anti-infantry killers and can annihilate huge chunks of enemy squads with their napalm launchers very quickly, but unfortunately they are completely and utterly helpless against enemy vehicles with more than 2 armor - and generally not very effective against vehicles in general. The Li Jian '90 take this anti-infantry logic to the final conclusion, being armed with napalm launchers: one of the best in the game, since they spit out three napalm rounds quickly before having to reload, enabling them to get their damage in quickly. Both are geared towards anti-infantry operations, with the Li Jian being a cheap SMG-armed commando infantry, very useful as town-grinding anti-infantry infantry with their SMGs which permit close range combat, while their RPG-7s give at least some usability against enemy tanks. ![]() This guide tells what units to take, and a general idea of how to use them as a whole.Ĭommando infantry come in two forms, the Li Jian and Li Jian '90. Unlike other 30% availability nations like Sweden or Japan, or worst of all Australia, it tends to have most areas covered, with a wide range of flexible units and some particular highlights in the reconnaissance, air, and infantry tab. It is certainly not as good as the top tier factions and decks in the game such as Entente, Eurocorps, Baltic Front, or the USSR, but is still fun and enjoyable even on its own, providing a deck with lots of motorized units, waves of infantry, useful tactical support artillery, and an aggressive, hard-hitting air force. Chinese infantry on patrol in 1969 during the Sino-Soviet Border WarĪlthough more often found paired with North Korea as part of the coalition Red Dragons in Wargame: Red Dragon, China is perfectly playable as a national deck in of itself - and in fact even better than as part of a coalition in some ways, due to the increased availability bonus and the larger number of activation slots.
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